New Software Empowers Artists’ Creativity With Innovative New Tools Like Bifrost And Shaderfx
Autodesk, Inc. (NASDAQ:ADSK) unveiled the 2015 versions of its popular 3D animations tools: Autodesk 3ds Max, Maya, MotionBuilder, Mudbox, Softimage, and the newest addition to the lineup, Maya LT, a 3D animation and modeling tool for professional indie game makers. Autodesk also announced the availability of the 2015 Entertainment Creation Suite for 3D animation and visual effects.
“Our strongest releases in many years, the 2015 versions put more creative power back into the hands of the artists,” said Chris Bradshaw, senior vice president, Media & Entertainment at Autodesk. “To achieve this, we redesigned core parts of our applications focusing on performance, ease-of-use and innovative new tools like Bifrost that make it simpler to do complex tasks. Whether our users are creating effects for a movie blockbuster, a game for one of the new consoles or developing a mobile app, the 2015 versions allow artists to focus on what they do best – storytelling.”
Creating animation today is increasingly complex as consumer demand for bigger, better, more sophisticated computer graphics (CG) continues to rise. Autodesk 2015 animation software aims to provide the right tools for a 3D animation project. Every animation product has updates to enable artists to better manage complex projects and large data sets, while helping stay on schedule and on budget. Artists now have access to a variety of features ranging from high fidelity interactive viewports, “a what you see is what you get” work environment and single-click, cross-product workflows and ability to use low-cost consumer devices to capture body movements.
Beta testers have been impressed with the new capabilities and the focus on improving everyday tasks for artists. “There are substantial, relevant and exciting enhancements across all of Maya,” shares Clinton Downs, Head of CG, Method Studios. “From a personal perspective, I've used Maya since the beta (1997), and these enhancements feel like the type of leap we've only seen once, maybe twice before.”
Ushering in the new era in 3D animation production
Highlights of the 2015 releases are:
Autodesk Entertainment Creation Suite 2015 Extend Creative Capabilities
Each edition of the Autodesk Entertainment Creation Suite scales to match the diverse project and budget needs of teams around the world.
Many of the Suites’ features are built upon existing data exchange workflows that help improve product interoperability and foster greater team collaboration across projects. New capabilities are:
Autodesk Maya LT 2015 Software Streamlines Indie Game Development
Maya LT 2015, the latest iteration of Autodesk’s cost-effective 3D animation and modeling software for professional indie game makers, introduces a series of rich new features and integrations that help advance the 3D content creation process for indie game development.
The updated application has:
In addition to the new features, Maya LT 2015 also has the extension releases of Maya LT 2014, such as: support for MEL scripting, a send-to-Unity workflow, uncapped polygon export to Unity, the ability to export models or scenes up to 65,000 polygons in the FBX or OBJ formats, Human IK and IK Handle Animation, and Boolean operations on polygon geometry.
Product release dates vary by country. Autodesk Maya, 3ds Max, Entertainment Creation Suites, and Maya LT are also available in two configurations: as a perpetual license or desktop subscription. Details and license purchasing options are available via www.autodesk.com.
Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges. For more information visit autodesk.com or follow @autodesk.
* Editor’s Note: Softimage 2015 will be the final new release of this product.
Autodesk, 3ds Max, FBX, Maya, Maya LT, Mudbox, MotionBuilder and Softimage are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. mental ray is a registered trademark of NVIDIA ARC GmbH. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2014 Autodesk, Inc. All rights reserved.